Running to the corridor too early
Finish the room interaction and confirm the next objective before leaving the classroom area.

Walkthrough/School
Interactive route companionThe School run visibly moves through food, classroom or cleaning work, math, carried items or keys, library and monitor tasks, pursuit, and escape. Follow the live HUD when the order differs. A visible community-source label explains the School phase groups for classroom, item, library, monitor, survival, and escape tasks.
Start at my current phaseFood/classroom/cleaning → math → item or key handling → library/monitor → pursuit recovery → escape
Live run companion
0% · 0 of 18 route actions checked
School · Phase 1 of 6
An eating, classroom, or cleaning instruction on the objective display.
What we are not guessing: Public gameplay supports these task families, not a permanent list of exact labels or one unchanging order.
I’m stuck now
Use this guide safely
The route desk follows what is visible in the checked game footage and official surfaces. It does not convert one recorded run into permanent game rules.
Co-op without chaos
Handles the classroom, math, library, or monitor prompt and waits for the HUD transition.
Calls the threat location and keeps the return path understandable during pursuit.
Keeps the current key or carried item tied to the objective and stays with the group.
Run killers
Finish the room interaction and confirm the next objective before leaving the classroom area.
Use the activity shown in your own run. The guide does not treat a recorded answer as permanent.
The team can reach the next room and still fail to progress if the relevant carried item is elsewhere.
Use current visual and audio information. No fixed teacher or principal patrol is claimed here.